Hey,
I was following the tutorial for the return of stackable materials. To get it to work properly, I had to create a new render setting (my file was a little bit older).
Now, my pin material tag does not work on a model that has a bend deformer applied to it. The material is applied with flat projection.
I’ve rebuilt the setup and it still does it.
Summary: Texture slippage when using a deformation object on a polygonal object that has a flat mapped material and a pin texture tag.
Wondering if anyone else has run into this.
Note: Using Redshift as my render engine, and using R2023
(I went ahead and UV mapped my object, so I worked around it. But.. still wondering if anyone has this issue.)