Greetings,
I need help understanding the values returned by the Object Information window. I have an single object mesh exported (FBX) from one application (the one with 746KB). If I import it into Blender and export it (FBX) it becomes the one with 1453KB. The window indicates the same number of points and polygons but the window shows 0 (1453KB). I’m trying to understand what this window is telling me with the extra values in parenthesis and how an object with the same number of polygons and points uses twice the memory. I’m using Cinema 4D V21. I’m try to put a question together for the Blender forum om why the point index values have been shifted.
Bruce.