Redshift Material on Baked Sculpt object?
Posted: 07 October 2021 02:32 PM   [ Ignore ]  
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Joined  2021-06-05

Can it be done? smile

My object looks great until I put a RS material on it - All the sculpt detail vanishes. Is it something in the RS Object?
I tried posting this earlier but something went wrong. I’m trying to attach a before & after pic. Trying again now…

Thanks!

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CINEVERSITY-RS-MAT.png
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Posted: 07 October 2021 02:51 PM   [ Ignore ]   [ # 1 ]  
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Hi kelly,

I can sculpt and then place a material as well an RS tag (sub-div) on it. No problems.

I will leave this upload link here for a moment, as I can’t get a Private Message to you (?)

(…)

I will have a look into it.

Cheers

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Dr. Sassi V. Sassmannshausen Ph.D.
Cinema 4D Mentor since 2004

Photography For C4D Artists: 200 Free Tutorials. Texture, Panorama, HDRI, Camera Projection, etc.
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Posted: 07 October 2021 02:58 PM   [ Ignore ]   [ # 2 ]  
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Thanks Dr. S!

I just updated my email settings so PM should work!

But I think the pictures went through on my second attempt! smile

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Posted: 07 October 2021 05:52 PM   [ Ignore ]   [ # 3 ]  
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Thanks for the file, kelly.

PM isn’t working, so I am posting it here. I hope that is OK; let me know if not, I will take it offline.

The screenshot didn’t give enough information. The “pale-bluish-violet” could have been any material (standard or RS). So far I can tell, the RS-Material tag, if set to Geometry overwrite, requires RS material information (node-based)

https://www.amazon.com/clouddrive/share/N0kb0blZhPXdxQPvPsgVjIu30NRCnvC97qvRXwMimdI

Cheers

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Dr. Sassi V. Sassmannshausen Ph.D.
Cinema 4D Mentor since 2004

Photography For C4D Artists: 200 Free Tutorials. Texture, Panorama, HDRI, Camera Projection, etc.
https://www.youtube.com/user/DrSassiLA/playlists

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Posted: 08 October 2021 05:51 AM   [ Ignore ]   [ # 4 ]  
Total Posts:  27
Joined  2021-06-05

Thank you so much Dr. S! I really should’ve been able to think of that myself. :/

Can I also ask: when I’m and node spaces: Redshift, and my render settings are set to Redshift, and I double click on the material that you created, the shader graph opens.

But when I go to create > Redshift > material, and dbl click on that, it opens in a different view/node view.

Which of these two view options would you say is the best to work in? And how can I ensure that my all materials always open in that view? (I will always want to use RS materials)

Thanks!
K

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Node view.pngShader graph.png
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Posted: 08 October 2021 09:09 AM   [ Ignore ]   [ # 5 ]  
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You’re very welcome, K.!

May I answer the question with a tutorial snippet? Since I have edited those snippets from this series, I remember that this was a similar question.
https://www.youtube.com/watch?v=E1rQBaFquL0

I hope it will answer the question. Yes, I hope that it will melt into one day instead of two options.

All the best

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Dr. Sassi V. Sassmannshausen Ph.D.
Cinema 4D Mentor since 2004

Photography For C4D Artists: 200 Free Tutorials. Texture, Panorama, HDRI, Camera Projection, etc.
https://www.youtube.com/user/DrSassiLA/playlists

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