Hello,
I’ve seen version of this question asked, but I don’t think I’ve found an answer that works for me.
I have a character rigged using the character object (currently I used the mixamo rig, but I’m happy to use any of them).
I want to be able to apply mocap data to the rigged character,then use the rig to adjust anything that may need to be adjusted, or to animate the fingers since we aren’t capturing finger data. I am using the Optitrack system, if that makes any difference.
I have tried adding the Character Definition Tag and putting a Character Solver Tag on the rigged character pointing to the mocap skeleton, but that isn’t working.
I have had some luck uploading the unrigged character to Mixamo and downloading a t-pose, but that doesn’t always work with more alien-like characters (Mixamo doesn’t like them).
Here is the project file: https://drive.google.com/file/d/13Y8kWmVCVq4PtXFoRW-JXYijJsz1GRtq/view?usp=sharing
Please don’t judge the character, it is just a test!
Thank you for your help.
-Karl Erickson