Apologies ahead of time if I’m not messaging through the right channel here (private message or other method)...
I’m trying to get a good understanding of how a cloned object either with a random effector or field can animate more smoothly when noise animation is set. At times I’ll get a ‘pop’ on color transition from one color to another color assigned from a gradient color remap - and that is either from a multi-shader, variation shader, or color shader. Other times I’ll get more of a transitional, blended animation with color changes within the cloner.
Also, I did notice that sometimes if I load a gradient preset from the library that is not smooth interpolated, I’ll get the pop on color animation previously mentioned. And the smooth gradient at times alleviates this
I’ve researched and learned that the multi-shader can’t allow for a blended animation going from color to color? This is what I’d like to find out more about this and how random noises handle color animations in a more fluid fashion. It just seems at times a little unpredictable which is why I’m posting here.
Hope this makes sense and appreciate your help!!