Hi closermo,
Without a scene file, it is difficult to give a good answer.
With that being said, do the following on a copy until you are happy.
I assume that the Mesh has the same Origin (axis) as the Character Object.
(Binding Pose.)
• The first step, switch off the Skin object.
• In OBJECT mode, scale down the Character Object
. while the Character Object or the Character Null
. (if made editable) is selected.
• With the MODEL mode active, scale down the Mesh
. by the exact same factor; again, the axis needs to
. match, or you have to move the Mesh, which is not
. really a good idea.
• When this fits, go to the Weight Tag, and while
. active, in the Attribute Manager> Set Bind Pose.
• Switch the Skin object back on again.
Again, please test this carefully on a copy, as I have not seen your setup at all. General questions exclude most individual details.
https://www.amazon.com/clouddrive/share/ZtJWR9xLCFVtxPccX02mhsWeTSqUfeq6V0nhtb0AB8I
All the best