Thanks for the follow-up question, Sapphire9.
I might overdeliver here, and sorry if, but let’s have a brief look into UVs first.
To get 2D images (as they are all flat) onto 3D objects (only a few are flat), we use the UV(W) polygons.
Typically the polygons of objects rely on points defined in space by X, Y, and Z. To get a clear differentiation with “UVs,” we call this UV (W). The W is not used for images, but if a 3D shader uses all three axes, that is the one. XYZ ~ UVW.
Each polygon on an object has a representation in the UV space. This space is measured from 0 to 1. This means, if the image is hi-res or low in resolution, it doesn’t matter. But objects are different in size. So we have the first point of translation for the whole object/image relation.
The second one is polygon-based; every single polygon of an object has a “twin” in the UV mesh. This UV-Polygon defines the area of the image that will be visible on the object.
If we increase the size of the UV-Polygon (a single one), we show more of the image inside the polygon space of the object. The more we see, the smaller the details of the image will show up.
Now do the little drill of post #9
https://www.cineversity.com/forums/viewthread/3551/#13850
(I hope the S24 interface is not in the way to follow along.)
This is usually the drill I do in hands-on classes, and the key is that you can see how moving a UV point will change the outcome for the object.
Typically 10 minutes are enough to have that “click” moment.
So, to your question, can you move a UV tag from one object to a different object. No, you can’t. The UV is an exact representation of the amount and nature (triangle, quad) of the polygons based on point numbers and sequences. Which makes them incompatible.
Since you have to deal with skin, you have many “wiggle” room there. The “texture” of the skin in that area is not changing too much.
If you have a problem, I will send you an upload link and prepare it for you, based on your model and how it is textured.
I’m sure it will be apparent to you in no time; just do that little drill.
Cheers