Hi davidharris3d,
Your rig is already set up pretty advanced, so I’m not sure how to give you a lot of information. I will try anyway, even I might double what you already know.
Delays are primarily based on priorities, either in settings or in the object manager hierarchies.
The first thing that obviously tries to destroy the setup is the PSR at the mixamorig:Head. When this is on, a slight rotation leads to a loop of rotation-increments while the play head is running.
The Neck_Con+. is a parent to Head_Con+. This Head_Con+ is then used via PSR/Expression +25 by the Head_Bind. Then used by the Mixamo with a PSR and expression zero. (Note that the Mixamo is already influencing the rig, which feels like trouble; hence I switched it off, and things stayed stable. Note that the Constraint between the Body and Face Rig needs to be between the Expression values of the Constrains of each rig, here, so far I can see it tis Expression +60 to +65, and place them top to bottom: Body Rig first, then face Rig.
The FaceAlign is also expression zero and uses the Head_Bind. (Hence my suspicion with the feedback-loop behavior.
Some points (Forehead)have a lot of influence below 0.0%, while some don’t reach 100%. This is the side that doesn’t follow to 100%. Since the Character’s left side is OK, I think you know how to do that.
When you go to the Content Browser, you will find the Artista character. I hope that allows for the needed information.
In this rig, he uses only one Skin object. Somehow, I like to have the Skin below each polygon object, as the Delta Mush should sit below the Skin, and most objects don’t need that deformer (So far, I can tell).
The Cloth parts of the rig might have no need for the weight tag if you like to keep things light. You used the Surface Deformer here.
I think you are making good progress.
All the best
edited