Hi staff,
There are two ways to do that. You must know where it goes and how the receiving application wants to use the PoseMorph stored via FBX. If it is a different 3D app, perhaps Alembic is the better way to go. IF it is a game engine, check the manual.
The prime way would be here to convert the “external” blend shapes into internal. Then the FBX works fine. Your file would be 1.4MB as FBX. (See post #5 for a short video)
Alternative
Use the Point Cache, then the Cappucino to PLA store the data. Switched after Cappucino the Point cache off.
PLA to Vertex (in the FBX export) needs to be on, creates an extra folder for the FBX file. Keep this folder as is.
OR just bake the PLA in the Timeline. This way the produced file size is over 200MB, based on the 7680 frames.
Can I place the file here, or can you sent me a Cineversity Private Message with your email (often I can receive, even I can’t send it)
Let me know.
Cheers