Thanks again for the file, williams.7489.
As well as for the Youtube link.
I have checked the file, and in the Render-Settings> Save> Compositing Project file, the 3D option should be checked to get the Cameras as well into Ae.
When I save an aec file out, I can open it in Ae. I want to make sure we do the same: I double click in the project field and select the aec file. I get then all data needed.
You could also save the file as Cineware and check if you can open this in Ae. From there, you can drag the C4D file into a comp. In the Effects are, you can then extract data from it. This extracted data will not be updated. It needs to be redone if you create changes. Perhaps check this with a new scene, just a cube, a light, and a camera, all perhaps animated, and just a second of animation. We can exchanges those files faster.
The blue on the letters is based on Sky Object. When you switch it off, you will see that the Letters are black now. The sky object, as in reality, fills the shadow areas with blue diffused light. The remedy could be in a single light source that affects only the Letters. An alternative would be to switch on the Luminance channel of the MoText objects.
I saw that you have used the Water as is. Perhaps you set the Roughness to 0% in the transparency (no noise and faster), or the Layer Sampling higher (located a little bit below the roughness), nicer but slower.
The problem with water is simple but yet complex. Water is invisible. What you see is reflection and refraction, or “contamination” with dirt or air bubbles. Try the file below. You use your setting, but set the Sky object to a more cloudy preset. A mostly blue sky has very little to offer.
OR place a Disc in the sky with a luminance material on it. To place specular highlights on the water, explore the Main Menu> Create> Light> Lighting Tool. It helps to create precise placements of light sources on objects. When the light is placed, the disc can be placed there well, a little bit behind.
https://help.maxon.net/r23/en-us/Default.htm#html/TOOLLIGHTPLACER-MDATA_MAINGROUP.html#MDATA_LIGHTPLACER_LIGHTONLY
PERhaps apply some displacement (noise/waves) with the Displacer, so the surface shows up while you use this tool.
Example file:
https://www.amazon.com/clouddrive/share/n0eQfA9JKX47Wyaf9GJYmfn20nRcSUgTRWuh3z8vgPP
The Texas Land Material, I assume that is based on the stretched Polygons. I will have a closer look into that afternoon.
I hope I got all questions. Let me know if I missed something.
All the best