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Text - round all edges…
Posted: 16 November 2020 05:04 PM   [ Ignore ]  
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Joined  2018-11-20

This may be a feature request in the long run.  I’m trying to develop a workflow that will round all edges of extruded text, not just the face edges.  I’ve gone down the road of using Text and Extrude inside of a Volume Builder all within a Volume Remesher and this does an okay job when viewing from a distance.  This doesn’t hold up well for close-up work.

I’ve also tried converting the Text / Extrude to a new object (via Current State to Object) and then have applied a Bevel modifier.  This works well except for the faces of the Text which are not flat.  While deleting the phong tag flattens the text face, it then creates problems with everything else text related. Basically I’m chasing my tail. Applying Quad Remesher as another option corrects the flatness issue on the face of the text however it’s also not producing great results.

The issue really is that we seem to be unable to bevel the extruded section of text (i.e. along the depth of the extrude).  What I can’t understand is that the Bevel modifier sees ALL of the correct edges (text faces and extruded edges) but the Bevel option in Extrude does not.  If we could create text, then extrude it and have the extrude feature also bevel ALL of the edges we’d have a perfect tool.

I’m relatively new to C4D and perhaps there’s a great workaround I’ve not yet learned.  Seems to me that if the regular Bevel modifier can see all of an object’s edges and can bevel them correctly, why can’t the Bevel functionality under the Extrude option work the same way?

FOLLOW-UP: I have attached some screen captures of the best results so far.  You’ll see that I’m still facing issues with Phong flatness on the faces of the text.

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Posted: 16 November 2020 05:07 PM   [ Ignore ]   [ # 1 ]  
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FOLLOW-UP: I should also note that I’m rendering with Redshift and have also tried the Round-edges option via a material.  Frankly I haven’t had a lot of luck with it either.  The results are pretty bad.

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Posted: 16 November 2020 06:20 PM   [ Ignore ]   [ # 2 ]  
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Hi carsonjones,

In the CV-Toolbox, you will find the
CV-Splines To Object> CV-Chamfer
Place the Spline-Text as a child to the CV-Chamfer and the CV-Chamfer under the Extrude.

Alternative
You use the Spline> Add> Chamfer

Here is a little example (screen capture)
https://www.amazon.com/clouddrive/share/1ARhrDxQjsZpnfQaT39LVZkEao2aRaPHHNeX1QAYJqU

If you have one font that you always use, perhaps use a font editor and create the font that will be in the way you need it.

All the best

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Posted: 16 November 2020 07:17 PM   [ Ignore ]   [ # 3 ]  
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Thanks for sharing.  Yes that get’s me very close however the CV-Chamfer doens’t appear to always select the outer edges (see attached screen capture).  The ‘e’ in this case has edges that are being ignored.  I’ve tried a few different fonts and depending on the font the CV-Chamfer seems to ignore certain edges.  I’m not sure why.  It doesn’t appear to be based on angles as far as I can tell.

I’d love for this to be a fully parametric workflow if possible.  It would make for a very powerful 3D text workflow.


FOLLOW-UP: See second screen capture.  You can see here that the CV-Chamfer is ignoring certain outer edges in the default font.

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Posted: 16 November 2020 07:54 PM   [ Ignore ]   [ # 4 ]  
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Thanks for the images, carsonjones.

I was not aware that the inside was needed.

Any option that works on all parametrically will have a side effect: It will facet the outside, e.g., of the e.

Place the text under a Connect object first, and the inside of the e will work, but then the outside not at all anymore (e). Same with the Py-ParametricTools (Maxon’s website: https://labs.maxon.net), here the Py-Smooth Shift Generator.

I have to ask, what problems do you see with the Bevel-Deformer, besides that it works here only with N-Gon caps? (I can see slight artifacts here.)
Example:
https://www.amazon.com/clouddrive/share/eZ4z3LWydQVcMlQUrl7rLOMFYdCzMuJblFt5np6TOCn

For important texts, I used the manual option Spline> Add> Chamfer, as it allows me to get what I want, rather than to get a one size fits all result.

All the best

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Dr. Sassi V. Sassmannshausen Ph.D.
Cinema 4D Mentor since 2004
Maxon Master Trainer, VES, DCS

Photography For C4D Artists: 200 Free Tutorials.
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Posted: 16 November 2020 08:42 PM   [ Ignore ]   [ # 5 ]  
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Yes, in your sample scene this method seems to work the best overall, minus the artifacts on the N-Gon caps.  I did find a solution to the artifacts after a bit of testing.  If I connect everything once I’m happy with things, I can then select the N-Gon’s and cut / paste them back and the artifacting is removed.  Not ideal but workable.

I think the solution would be a feature request for Maxon to match the Extrude Bevel functionality to the Bevel deformer functionality.  I’m not sure why they would include a bevel on the caps but not on the length of the extrude.


ALSO: Cranking up the subdivision on the Bevel to something like 30 also helped to reduce the N-Gon artifacting.

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Posted: 16 November 2020 09:36 PM   [ Ignore ]   [ # 6 ]  
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Hi carsonjones,

Yes, submitting suggestions is the way to go:
https://support.maxon.net/index.php

Thanks in advance for your efforts.

My best wishes

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Dr. Sassi V. Sassmannshausen Ph.D.
Cinema 4D Mentor since 2004
Maxon Master Trainer, VES, DCS

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Posted: 16 November 2020 09:43 PM   [ Ignore ]   [ # 7 ]  
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Will do!  Thanks for all your help Doc 😃👍

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Posted: 16 November 2020 09:45 PM   [ Ignore ]   [ # 8 ]  
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Great, carsonjones, thanks a lot.

You’re welcome and sorry if there is some manual work left for now.
I hope your suggestion (and hopefully from others) will give some motivation to focus on this!


My best wishes for your project.

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Dr. Sassi V. Sassmannshausen Ph.D.
Cinema 4D Mentor since 2004
Maxon Master Trainer, VES, DCS

Photography For C4D Artists: 200 Free Tutorials.
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