This may be a feature request in the long run. I’m trying to develop a workflow that will round all edges of extruded text, not just the face edges. I’ve gone down the road of using Text and Extrude inside of a Volume Builder all within a Volume Remesher and this does an okay job when viewing from a distance. This doesn’t hold up well for close-up work.
I’ve also tried converting the Text / Extrude to a new object (via Current State to Object) and then have applied a Bevel modifier. This works well except for the faces of the Text which are not flat. While deleting the phong tag flattens the text face, it then creates problems with everything else text related. Basically I’m chasing my tail. Applying Quad Remesher as another option corrects the flatness issue on the face of the text however it’s also not producing great results.
The issue really is that we seem to be unable to bevel the extruded section of text (i.e. along the depth of the extrude). What I can’t understand is that the Bevel modifier sees ALL of the correct edges (text faces and extruded edges) but the Bevel option in Extrude does not. If we could create text, then extrude it and have the extrude feature also bevel ALL of the edges we’d have a perfect tool.
I’m relatively new to C4D and perhaps there’s a great workaround I’ve not yet learned. Seems to me that if the regular Bevel modifier can see all of an object’s edges and can bevel them correctly, why can’t the Bevel functionality under the Extrude option work the same way?
FOLLOW-UP: I have attached some screen captures of the best results so far. You’ll see that I’m still facing issues with Phong flatness on the faces of the text.