Thanks for the reply, Tesselaar.
The audio is added to the Timeline. Open the Time-line (Main Menu> Window> Timeline Dope Sheet), and after any object (it needs one keyframe, anywhere), you can add a Sound Track (Timeline Menu> Create> Add Special Track> Sound.
Click on that track (the name) in the Timeline and have a look at your options in the Attribute Manager: to load the sound file and adjust some parameters.
Please note that the sound is placed based on time, and animation should fit. After many conversations between applications, you mentioned it, make sure that you get the same length. The wav file, while in synch, seems to be shorter than the animation.
The frame rate for VR is typically much higher than for the standard screen.
tmath129 - 24 August 2020 09:43 PM
The audio is a wav pm file. I have added a movie test. It rendered very quickly.. Heaps quicker than Poser can do and the quality is fine.. I just haven’t worked out how to add the audio yet.. But I am learning heaps about C4D.. It really is an excellent software app.. I can always add the audio after the ABC file has been added into SLC. I can tinker with it to make it work.. I have asked for an audio timeline to be added for a long time.. I want to add creaking doors as they open.. I am hoping they add this feature soon.. The only way too do it as far as I am concerned, is to group the animation and audio into one Action to play together. At the moment, the only way to add sound is after the door had opened. Like a delayed sound. Bit silly really.. ie. Steps… 1) Door Open, 2) Creeeek.. 3) Door Close.. 4) Creeeek!! A VR world of delayed sound effects LOL.. Anyway, Simlab does listen to us.. Many of our suggestion have been added over the years.
I will try to give your steps above ago.. The more I use C4D, the more I will understand your processes..
Tesselaar…
To not start two events (animations and sound) at the same time is kind of strange, I agree. Again, I never opened the app.
tmath129 - 24 August 2020 09:57 PM
OMG!! You are a wizz in using C4D.. I do no think I have a hope in 20 years in understanding how to work all that out.. LOL. Where did my words, “I like simply” get lost in the crowed..
I bet you have fun in using C4D.. I find with SLC that we love using it because we know so much about it.. But it’s very frustrating when we know sooo little. But hey, I have leant heaps these past few days with your help.. I would never have been able to learn as much on my own, and the best outcome of all is you suggestion with the ABC files, that’s just gold!. I realize I do not need to know all the features of C4D. I just need to know enough, and then pick it up as I use it more..
Simlab should provide some feed back within the next few hours about the ABC file format..
T..
Thanks!
The first rule is always, what do I have, then what do I need, and how do I get it. In short, it is a question of information flow. When you look at any application, you first have to load something, then it should do something, at least show up visually or as “noise”. Often we need to change the information.
In 3D it starts all with points. Where they are, when they are. How they change. Where is the change stored, and can one access the information, and how can it be changed then. If you keep that in mind, the main steps are already much more apparent.
The underlying architecture might be different. In Cinema 4D, we focus pretty much on a linear output, the rendering. If it is one frame or thousand. Always the same, start to finish, only shopped off for render-farms, but put together, later on, to begin to finish.
VR and Game engines work differently; they are more real-time and interactive authoring apps. There might be a start to finish an idea, but it can have many paths or just one, perhaps one can be stuck in a loop for a while. In this way, the organization of information is more an idea of packages. These packages work as units (scenes and actions) and come to life when needed, not based on a rendering order.
It that difference is clear, the two different approaches can make much more sense, and the resulting architecture of the application is way faster understood.
Will it be a short and easy ride? Compared to what would be my question. If it would be easy and all available with a push of a button, you as a teacher would not be needed, but no one would agree to learn it anyway, as a push of a button: anyone can do; Anyone anywhere.
So, embrace the challenges, as you do, and enjoy the rewards when things work out. Remember, there is NO failure, only gained experience.
All the best
P.S.: check your private message, I left you a link there to your M&M file, set up with the sound, and ready to export in any available format of the Cinema 4D export.