Hey all, I’m working to fine tune my hair dynamics.
I have a Chester Cheetah character and I want the dynamics to only effect certain areas.
When dynamics are applied to the shorter, snout fur, it’s looking busy and odd.
What I’ve done… I created a hair vertex map using the comb on the guides and applied that map to drag, rest hold, etc.
But I can’t get the snout fur to stay completely still. Any suggestions?