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Dynamic Spline
Posted: 26 May 2020 12:24 PM   [ Ignore ]  
Total Posts:  183
Joined  2019-09-03

Hi,

Spline with sweap, falling in floor…?

I tried but it snot colliding with floor and not bending.

Example:
https://twitter.com/kengoito1110/status/1264937357876195335


Thanks.
...

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dynamoc spline.c4d.zip  (File Size: 41KB - Downloads: 192)
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Posted: 26 May 2020 04:04 PM   [ Ignore ]   [ # 1 ]  
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Hi Imran,

The Spline Dynamic will not work with the Dynamic Tag. It needs to be Hair-Collider. Not sure that you will get the pasta effect with this.

The example on Twitter uses the plugin on Git Hub: HoRope.
Which works, when you made it editable and drag the controls below the collider surface. It doesn’t create a dynamic spline, it is more like a Dynamic Link/Object combination. However, I’m not aware of this, and can’t really suggest it, as I never used it in production. Test it wisely.

The Margin in conjunction with the SoftBody might work nicely with a spline only.

It reminded me on a set up like this CV-Tool:
https://www.cineversity.com/vidplaylist/cv-dynamic_connector

This is very close to this idea as well; I would suggest to check out this presentation:
https://www.cineversity.com/vidplaytut/siggraph_2016_rewind_-_chris_schmidt_creating_advanced_controllable_dynamic

Chris uses here the Softbody Dynamics.

All the best

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Posted: 27 May 2020 04:53 AM   [ Ignore ]   [ # 2 ]  
Total Posts:  183
Joined  2019-09-03

Yes… Thanks.
I will see and try that.

Regards.
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Posted: 27 May 2020 04:57 AM   [ Ignore ]   [ # 3 ]  
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Thanks, Imran, for the reply.

If the Capsules are chosen wisely in the plugin, the effect can be quite pleasing.

I have tried other ways, but I ended up with a hundred single setups or slowing my computer down to nothing.
It is quite a complex calculation, even if it looks as simple as a plate with noodles.

My best wishes for your project.

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Dr. Sassi V. Sassmannshausen Ph.D.
Cinema 4D Mentor since 2004
Maxon Master Trainer, VES, DCS

Photography For C4D Artists: 200 Free Tutorials.
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Posted: 27 May 2020 04:46 PM   [ Ignore ]   [ # 4 ]  
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P.S.:

Here is a quick example of the plugin from above:
https://www.amazon.com/clouddrive/share/Xxabchg044nnegN8QCQYep7FMFr8MtzodkU7by6oRRU

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Dr. Sassi V. Sassmannshausen Ph.D.
Cinema 4D Mentor since 2004
Maxon Master Trainer, VES, DCS

Photography For C4D Artists: 200 Free Tutorials.
https://www.youtube.com/user/DrSassiLA/playlists

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Posted: 28 May 2020 03:51 AM   [ Ignore ]   [ # 5 ]  
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Imran,

Here is an example setup with the CV-Dynamic Connecter. I found, with the initial helix as a starting point, that it works best when made editable.
Then used in a new Cloner to have the single noodle multiplied.

This is then cached. (Needless to say that the cube served as collider)
The Cloner goes into a Matrix object (Axis!) and allows so to work in a Tracer.

The Tracer connects then all objects that form the noodles, which are a lot. The problem is, of course, that the Tracer does precisely this: Connects ALL objects.

For the Noodles, we need the clones for each noodle as a single Spline.

With the creation of a single Spline with the number of points that are equal to the sub-dynamic objects that built a single noodle, we have a starting point.

This single Spline is then Cloned in the same amount, the Cloner is made editable, and all the Splines are then: Connect+Delete[d].

This gives us a Spline with segments. With a little trick, via MoSpline, the Tracer can be transferred to this Multi-Segment-Spline.

From there is needs a Sweep and a profile.

I have cached the scene, so it should work reasonably fast.

It needs some refinements, but in a nutshell , it works that way:
Scene-file, screen capture
https://www.amazon.com/clouddrive/share/GL77k6SM9JsCDcS9CB3JSSQ9lsDa1iVyObdCuwCJUuM

ENJOY

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Dr. Sassi V. Sassmannshausen Ph.D.
Cinema 4D Mentor since 2004
Maxon Master Trainer, VES, DCS

Photography For C4D Artists: 200 Free Tutorials.
https://www.youtube.com/user/DrSassiLA/playlists

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