P.S.:
As I have mentioned, I haven’t seen at any time a problem with a material with this problem. So I explored it deeper and was surprised how the ProRender showed the file. Which lead me [CV2_S22_drs_20_TXal_01b.c4d] to set up the UV newly. With a clean none tiling UV, I was not able to produce the problem as shown in Screen-capture anymore. I was able to use the material that showed problems before. Not any longer.
Which lead to file [CV2_S22_drs_20_TXal_11.c4d]. Around 2000 to 2002, I made around 200 packages designs and visualized most of them (The Munich film industry was down, something needed to be worked on).
From that time I love to set the bottle/jar label on its own geometry, which is more work, but somehow it gives that little paper thickness, which I like more than have it all super thin. This separates the materials, and I could focus on one UV[W] at the time.
I can’t shake the feeling that the texture is tiled internally in the problem file, but not visible, however, it seems to alter the ray-calculation.
Project files and textures
https://www.amazon.com/clouddrive/share/mkgYkS9dMDJmOkH0k1OBMPHWUvUIeNNCGGzIbG7NJov
Have a look if that works with the set up you run.