In R21, I’m attempting to pose fingers/thumbs of the “Female Clothed” rigged character as found in the Content Browser.
For the left hand, the thumb and all fingers worked OK. For the right hand, all the fingers are OK (I could use the same exact pose control values to mirror the left side). However, the thumb leads to a really distorted look.
Specifically, I’m just adjusting three values for the thumb: Scrunch of 15, Seg1 of 50 and Seg2 of 70.
I’ve tried analyzing the various tags between the left and right thumbs, but cannot find anything obviously wrong.
Other things I’ve tried… In my project, I had posed the arms such that the hands were palm up. Thinking that may have caused the issue, I created a brand new project, loaded the “Female Clothed” character, then only tried to pose the right thumb. Same exact issues.
Anyone know of any workaround? Or, how would I go about troubleshooting this to ensure the right thumb works as the left thumb?
Thank you.