Atmospheric Progression
Posted: 01 December 2019 11:04 AM   [ Ignore ]  
Total Posts:  1
Joined  2019-12-01

How can I simulate atmospheric progression in C4D?  I would like to show buildings, street furniture and people fading away with distance. A step by step guide would be good!

Posted: 01 December 2019 12:10 PM   [ Ignore ]   [ # 1 ]  
Total Posts:  8531
Joined  2011-03-03

Hi roland,

The simplest way is to use the Environment Object. (Sfumato, one-dimensional perspective)
Here is an example:

If you like to work more in “post”, after the rendering, you might set up a Depth Pass. This pass can be then used in an adjustment layer to correct the results accordingly. Render this pass in a higher resolution, as depth can’t have anti Alias, as that would introduce artifacts.
Here is a little sketch, very quick and super simple, adjust it to your needs of course

Let me know if you have more questions, I’m happy to look into it.



Dr. Sassi V. Sassmannshausen Ph.D.
Cinema 4D Mentor since 2004

Photography For C4D Artists: 200 Free Tutorials. Texture, Panorama, HDRI, Camera Projection, etc.