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Atmospheric Progression
Posted: 01 December 2019 07:04 PM   [ Ignore ]  
Total Posts:  1
Joined  2019-12-01

How can I simulate atmospheric progression in C4D?  I would like to show buildings, street furniture and people fading away with distance. A step by step guide would be good!

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Posted: 01 December 2019 08:10 PM   [ Ignore ]   [ # 1 ]  
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Total Posts:  12043
Joined  2011-03-04

Hi roland,

The simplest way is to use the Environment Object. (Sfumato, one-dimensional perspective)
https://help.maxon.net/us/index.html#OENVIRONMENT
Here is an example:
https://www.amazon.com/clouddrive/share/5rAmjbBREFdoSWRj370sJKQpXVp3fo92Y7Bggujil2n

If you like to work more in “post”, after the rendering, you might set up a Depth Pass. This pass can be then used in an adjustment layer to correct the results accordingly. Render this pass in a higher resolution, as depth can’t have anti Alias, as that would introduce artifacts.
Here is a little sketch, very quick and super simple, adjust it to your needs of course
https://www.amazon.com/clouddrive/share/UAAMdq0WVpTXh4gjXXVEQ0VAeoow13bvCAuYkNgiY8c

Let me know if you have more questions, I’m happy to look into it.

Cheers

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