A new version of Cineversity has been launched. This legacy site and its tutorials will remain accessible for a limited transition period

Visit the New Cineversity
   
2 of 4
2
C4d to the rescue?
Posted: 03 November 2019 04:50 AM   [ Ignore ]   [ # 16 ]  
Administrator
Avatar
Total Posts:  12043
Joined  2011-03-04

Alex,

I think I did with the file CV2_r21_drs_19_REcc_12.c4d Placing the xpTrail into a Sweep and use a Fractal Voronoi.
This shows then only one emitter.
. Perhaps creating a Spline segment and fill a circle with those, then rotate that setup.

All the best

 Signature 

Dr. Sassi V. Sassmannshausen Ph.D.
Cinema 4D Mentor since 2004
Maxon Master Trainer, VES, DCS

Photography For C4D Artists: 200 Free Tutorials.
https://www.youtube.com/user/DrSassiLA/playlists

NEW:

NEW: Cineversity [CV4]

Profile
 
 
Posted: 03 November 2019 05:06 AM   [ Ignore ]   [ # 17 ]  
Total Posts:  434
Joined  2012-01-05

Hmm, I can’t seem to find a REcc_12.c4d, I have REcc_03, REcc_01-11 and REcc_11 + REcc_01
Could it have not been included in one of your links?

Thanks!

Profile
 
 
Posted: 03 November 2019 07:37 AM   [ Ignore ]   [ # 18 ]  
Administrator
Avatar
Total Posts:  12043
Joined  2011-03-04

Alex,

Please have a look at these files.
https://www.amazon.com/clouddrive/share/OINnDh60kePUzWWYhGjP7OVLNXTxDpxzcafF51hsh5S
The 14 is an updated version of 12. However, I really tried everything, googled “Spherical and Xp-Trail”, no result regarding the double emitter. Even caching is not solving the problem.

File 15 holds the version that I think should work at any time, as it is a native Cinema 4D file. The Splines are all different in length, color, and position. On group has half the speed of the second. Both are set up to loop after 145 frames (0-144).
There is no start nor end, it is just a trail simulation. It is fast and stable.

Let me know how that works for you.

Cheers

 Signature 

Dr. Sassi V. Sassmannshausen Ph.D.
Cinema 4D Mentor since 2004
Maxon Master Trainer, VES, DCS

Photography For C4D Artists: 200 Free Tutorials.
https://www.youtube.com/user/DrSassiLA/playlists

NEW:

NEW: Cineversity [CV4]

Profile
 
 
Posted: 03 November 2019 03:51 PM   [ Ignore ]   [ # 19 ]  
Total Posts:  434
Joined  2012-01-05

Thanks Sassi, 15 is pretty great.
However I’m unclear about one or two things work in there.  If I understand correctly you are sweeping a series of arcs that form the circle, then fracturing them and applying random colors to the fragments.
However it looks like your fragments are in fact chunks of lines, that you then randomly position to have a the “line” effect?

I also see you have the formula effector there with “modify clone” turned on, but what is that one doing?

Thanks for this!

Profile
 
 
Posted: 03 November 2019 05:46 PM   [ Ignore ]   [ # 20 ]  
Administrator
Avatar
Total Posts:  12043
Joined  2011-03-04

You’re welcome, Alex; Good Morning.

Yes, they are just Arc Splines. Sweeped. The Voronoi Fracture (Source points off) just separates those and allows for color based on the Random Effector. You described it correctly.
The Formula Effector was is an easy way to get a different blend of results among the Clones. Just in case I have to repeat this many times. Here is a version without it. [16]
https://www.amazon.com/clouddrive/share/icaUGyHFqM861FDD0yPkPwfkT9wKCtPNDd8pRGE9iFj

Inside of the link is as well a copy of the file 22. It is the simplest way to create this “effect”.  Frame 0-144 produces the build-up, and the remaining frames will deliver the loop. Render from the start, it is cached, and the geometry will not be generated for frames 0-143, so it is fast for the first part.
This is not ready so far, I guess, just a suggestion, as I have no information about the need for X-Particles. The mentioning of this requirement in the middle of the thread made me think that I have not all needed information.

All the best

 Signature 

Dr. Sassi V. Sassmannshausen Ph.D.
Cinema 4D Mentor since 2004
Maxon Master Trainer, VES, DCS

Photography For C4D Artists: 200 Free Tutorials.
https://www.youtube.com/user/DrSassiLA/playlists

NEW:

NEW: Cineversity [CV4]

Profile
 
 
Posted: 04 November 2019 05:40 PM   [ Ignore ]   [ # 21 ]  
Total Posts:  434
Joined  2012-01-05

Thanks Sassi, that is quite a recipe.  Thanks so much for taking the time to put it together, I really appreciate it.  Also extremely instructive.

Thanks again!

Profile
 
 
Posted: 04 November 2019 05:56 PM   [ Ignore ]   [ # 22 ]  
Administrator
Avatar
Total Posts:  12043
Joined  2011-03-04

Thank you very much for the kind feedback, Alex.

My best wishes.

 Signature 

Dr. Sassi V. Sassmannshausen Ph.D.
Cinema 4D Mentor since 2004
Maxon Master Trainer, VES, DCS

Photography For C4D Artists: 200 Free Tutorials.
https://www.youtube.com/user/DrSassiLA/playlists

NEW:

NEW: Cineversity [CV4]

Profile
 
 
Posted: 04 November 2019 09:27 PM   [ Ignore ]   [ # 23 ]  
Administrator
Avatar
Total Posts:  12043
Joined  2011-03-04

Alex,
Here is a way that should work nicely, except perhaps for some post-render effects. Since you mentioned that those will be part of Ae anyway, I have explored this possibility.

Screen-capture (one minute)
https://www.amazon.com/clouddrive/share/cf7Wesjzf7y2FvAe0WxCYw9Zr0qBQOCfaHJwWjDWIn4

Project files (low-res)
https://www.amazon.com/clouddrive/share/Y8n1XszhnoQ4Wus8avyS85DrSUg4FEA4bsa8OdK7kaZ

If that needs to be done more often, perhaps have a look at this idea
http://old.cineversity.com/forum/forum_posts.asp?TID=2720&PN=1&TPN=7
(Scroll down) Posted: 07 May 2011 at 12:12pm

Please note that you can use the Render Region, in your case, and only four cameras.

Cheers

 Signature 

Dr. Sassi V. Sassmannshausen Ph.D.
Cinema 4D Mentor since 2004
Maxon Master Trainer, VES, DCS

Photography For C4D Artists: 200 Free Tutorials.
https://www.youtube.com/user/DrSassiLA/playlists

NEW:

NEW: Cineversity [CV4]

Profile
 
 
Posted: 07 November 2019 07:01 AM   [ Ignore ]   [ # 24 ]  
Administrator
Avatar
Total Posts:  12043
Joined  2011-03-04

P.S.: … is the workflow from post 23 working for you?

 Signature 

Dr. Sassi V. Sassmannshausen Ph.D.
Cinema 4D Mentor since 2004
Maxon Master Trainer, VES, DCS

Photography For C4D Artists: 200 Free Tutorials.
https://www.youtube.com/user/DrSassiLA/playlists

NEW:

NEW: Cineversity [CV4]

Profile
 
 
Posted: 07 November 2019 03:39 PM   [ Ignore ]   [ # 25 ]  
Total Posts:  434
Joined  2012-01-05

Hey Sassi, I’m so sorry I never saw that post!  Maybe the email notification ended up in my junk, but I’m looking at it now.  It seems like a great idea, but requires more render times as it is multiple cameras no?
This is a great approach though, very useful for any 360 projection setup!

Profile
 
 
Posted: 07 November 2019 04:16 PM   [ Ignore ]   [ # 26 ]  
Total Posts:  434
Joined  2012-01-05

Also, I have a question…I’m trying out the Cylindrical lens in your file REcc_14.
I basically am starting with a series of spheres clones onto the spline circle.  At a certain moment they will start moving sideways and leaving trails behind.
However, when I do test renders I notice two things
1/The circles are elongated vertically
2/The image that is being rendered does not take up the whole vertical space of the output.

What am I missing?

Thanks!

Profile
 
 
Posted: 07 November 2019 06:17 PM   [ Ignore ]   [ # 27 ]  
Administrator
Avatar
Total Posts:  12043
Joined  2011-03-04

#25

Alex, it shouldn’t take more render time, as you render four small stripes only (The squares in my example are more to showcase what the Ae Converter needs). Perhaps the Converter adds a little time to it.

The Track System should automate this anyway.

You could set it up once and replace footage, like in a template.

Thanks for exploring it.

 Signature 

Dr. Sassi V. Sassmannshausen Ph.D.
Cinema 4D Mentor since 2004
Maxon Master Trainer, VES, DCS

Photography For C4D Artists: 200 Free Tutorials.
https://www.youtube.com/user/DrSassiLA/playlists

NEW:

NEW: Cineversity [CV4]

Profile
 
 
Posted: 07 November 2019 06:36 PM   [ Ignore ]   [ # 28 ]  
Administrator
Avatar
Total Posts:  12043
Joined  2011-03-04

#26

Alex, the Settings of the Cylindrical Lens are not super intuitive, as it follows not at all anything we can perceive in the same way with our eye.
This option was introduced over a decade ago as a request of Digital Matte Painters. At that time, this craft was predominately a 2D thing, except for the occasionally Camera Projection.

Since the Particles in your initial request were relatively flat (like a wall-paper on a cylinder, I suggested this option. The settings of the Y-axis of this lens are in the render settings.

(Field Of View [FOV])

The Cylindrical Lens has a FOV defined horizontally in degree and vertically in cm (based on the active camera orientation). This means that the vertically FOV of the resulting image is not dependent on the horizontally FOV. It goes a little bit more complicated, as the render size of the image can have any ratio. All of that combines that at one point, spheres look just right, anything closer will be look horizontally stretched, and further away spheres will keep their vertical size, but lose their horizontal size.
If the active camera in the Object manager is not leveled, things get quite “surrealistic.”

I hope that gives some insight into the use of it.

Cheers

 Signature 

Dr. Sassi V. Sassmannshausen Ph.D.
Cinema 4D Mentor since 2004
Maxon Master Trainer, VES, DCS

Photography For C4D Artists: 200 Free Tutorials.
https://www.youtube.com/user/DrSassiLA/playlists

NEW:

NEW: Cineversity [CV4]

Profile
 
 
Posted: 07 November 2019 10:47 PM   [ Ignore ]   [ # 29 ]  
Total Posts:  434
Joined  2012-01-05

Hey Sassi, that makes sense, I’ll fiddle around.
What doesn’t make sense though is that in the preview window I can see that the camera is seeing the right resolution or aspect ratio, but in the PV it looks like everything is scaled down?
Do you see that on your end?  With both the cylindrical and spherical cameras

Profile
 
 
Posted: 07 November 2019 10:49 PM   [ Ignore ]   [ # 30 ]  
Total Posts:  434
Joined  2012-01-05

Ah, sorry, now I see that the vertical size has an impact on the amount of “filling” of the screen….

Profile
 
 
   
2 of 4
2