Hello
I think this might be a multishader question, but not sure. I have a setup in the scene below where I need every other object in my cloner setup to be reflective (like glass), and every other to have a specfic texture on it.
I tried using the multishader, but it doesn’t seem like I’m achieving what I need.
What is the best way to get an alternating texture (reflection channel on with no color texture/reflection channel on but at lower value of reflectance and a color texture).
I’d prefer not to convert my mograph setup to individual objects if possible
https://www.dropbox.com/s/ol602lchgmabz0l/Multishader_Question.c4d?dl=0
thanks!