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symmetrical model
Posted: 18 July 2019 11:06 PM   [ Ignore ]  
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Joined  2019-06-18

I’m new to C4D and playing around with box modeling. I’ve made this head using a symmetry object but this is giving me unwanted geometry in the center of the object. Is there a way to have the whole thing as live mesh and have the tools affect both sides?

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Posted: 19 July 2019 12:52 AM   [ Ignore ]   [ # 1 ]  
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Hi TJPaul,

Please check your Cineversity Private Message. I have had sent you an upload link.

The Cineversity attachment system is currently not working. Sorry about that.

All the best

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Dr. Sassi V. Sassmannshausen Ph.D.
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Posted: 19 July 2019 02:18 AM   [ Ignore ]   [ # 2 ]  
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Thanks for the file, TJPaul,

The points that should be merged in the ZY plane of the Symmetry object are out of the Tolerance range set inside the Symmetry object.

I have selected them all and get a value for the range of 0.954 cm, while the selections’ middle point is located for this at -0.185 cm. See image below
https://www.amazon.com/clouddrive/share/XsodhmvWyzPu63OpgmXUVaqlT9oZGcDZcaIlUfhbi9d

To just increase the Tolerance value is not suggested, as it might ‘pull’ more points to the ZY plane and merge those than wanted. (It depends to a certain degree on the model’s scale and its structure.)

If I set these two values to zero each time, all works nicely, except for some points along the neck, while the SDS (subdivision Surface) is active. It pulls points out of the Tolerance.

I would use the SDS as a parent, then the Symmetry, and the polygon object as a child. Yes, the idea that the SDS has twice the workload made this suggestion in the past differently, but with today’s CPU power, I don’t really think it is worth the trouble anymore. IT is an artist call, of course.

All the best

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Dr. Sassi V. Sassmannshausen Ph.D.
Cinema 4D Mentor since 2004
Maxon Master Trainer, VES, DCS

Photography For C4D Artists: 200 Free Tutorials.
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Posted: 19 July 2019 02:32 AM   [ Ignore ]   [ # 3 ]  
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Joined  2019-06-18

Thanks for the reply. I should have qualified my ignorance more explicitly. I don’t know convert what I have into an object where both side are independently editable. Once I have that I would like to have the option of making symmetrical edits as well as asymmetric edits.

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Posted: 19 July 2019 03:19 AM   [ Ignore ]   [ # 4 ]  
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Thanks for clearing your target, TJPaul.

This is not possible at the same time.

The asymmetrical work needs to be done after the symmetry modeling. Convert the symmetrical model with the Object Manager> Object> Current State To Object. Then Tweak any point individually.
Otherwise, the tweaks would be taking into account for the symmetrical work.

The following is more an illustration of the problems than a suggestion.

I don’t like even suggest this, as it is a tricky workflow and needs attention, while it might fail (!) along the way as well. So save often save early. I was able to make it fail from time to time when I lost attention.
Here is an experimental setup, and I sincerely mean it (I do not write that very often, so it is not just a hint), this is not tested at all, it follows only the request, and the Correction Deformer needs to be known very well, Read everything about it here:

https://help.maxon.net/us/#OCACORRECTIONDEFORMER
I think it is clear now that I take no heat for this if it goes wrong, tests this. No new points should be added after the Correction Deformer has been used, for example.
https://www.amazon.com/clouddrive/share/FEKpX9OtI171KNWNpzpQe8Yee2ov2OZW5lpzE1NssUn
Please note that any changes done on the non-symmetrical object might be canceled out by the opposite adjustment in the symmetrical tool. Which indicates one of the problems of your request. I stick with it, do the symmetrical work first, then use the unique adjustments.

You might suggest this need for a Sym-Asym Tool here:
https://www.maxon.net/en-us/support/suggestions/

For what it is worth: You might check how much the Sculpting tool. It might be the better way for your work. It has masking tools, to prevent accidents.

Enjoy.

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Dr. Sassi V. Sassmannshausen Ph.D.
Cinema 4D Mentor since 2004
Maxon Master Trainer, VES, DCS

Photography For C4D Artists: 200 Free Tutorials.
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