I have a box that I am wrapping around a spline using a spline wrap deformer and Dr. Sassi already gave me super good advice for my UV mapping and texturing. Thanks again!
Now I want to change the material on the geometry over time. So first it builds up using one material and then, another material will be growing over the old one.
Octane supports vertex maps(it also supports MG color shader) and my current setup works using a field on the “unsplinewrapped” object, that drives the vertex map in an arrow shape and then afterwards gets splinewrapped. This already works, however I maybe need a third material to animate on and I’m kind of limited by the two color vertex map.
Does anybody have any suggestion how to achive this? My basesetup is the cube that is growing by the splinewrap “end” parameter, that is linked to the texture tiling of the texture tag in order to not get distortions while the splinewrap is growing.