I used a collision and displacement deformer to create pseudopods on a cell model. Since the collision deformer really hits the processor and drags down the preview, I used a point cache to bake the deformations - thinking that would speed things up. It might have, but if it did, I can’t see it.
Any thoughts on what I might be forgetting? I have to populate a scene with several of these things bouncing around, and I can’t preview any of the moves. It’s a project killer.
File attached here: https://adobe.ly/2L9SC66
Thanks!