Hey folks - I’m trying to use a luminance map of the world to effect a cloner filled with cubes. I want to use the topographical info from the world map to make the cubes represent that topography. I’ve watched every EJ, Cineversity and Greyscale Gorilla tut I can find that’s close, but it still doesn’t work. The JPEG image I’m using for the luminance map is 3840X2160. Do I need to match up the size of the cloner to get close to those dimensions? Shouldn’t I be able to use a Shader Field on a Plain Effector to make this work? Any idea what I’m doing wrong?
Any help would be appreciated. Thanks.