hello
I’m curious to get some clarity on the purpose of the material object view in BodyPaint. I have a couple of questions
1/Is there a way to see this window without being in a BP specific layout? I tried a few options but couldn’t find it.
here is the one I’m talking about :https://www.dropbox.com/s/q0upjmuciffif9n/2019-04-18_17h48_07.png?dl=0
2/I noticed that when I quit C4d then materials have the red X next to them and some of my alpha channel work in BodyPaint does not appear on the textures. Is this a problem if I’m setting up a render? Will it actually take those materials/channels into account?
Thanks for any clarity on this!
Alex