You’re very welcome, Cesar!
Do you have a little sketch about the house?
Given how simple it is to fold a piece of paper (or how choreographed - going with the art-form Origami), to simulate this in an animation package will always be more complicated.
There are options in the PoseMorph to accumulate point positions, but I have never gotten a complex model with revolving points, while different axis orientations, to work. Hence the step by step suggestion, not easy to change on the end, though.
What I have tried above is the idea to chop it into small, simple steps with a lot of repetition. All in all, it is quite a task to die deeper into origami, whereby some actions, like pulling an edge out of a folded layer, etc., can be perhaps even impossible to really simulate. Often the idea is to use the magic that we can do in 3D: swap out an object, that allows for a different approach, while the exchange is not visible.
I know that there is a deep feeling of achievement while doing it in one continuous flow. However, in the end, we serve the audience a visual result, that has to make the viewer believe that it is just one stream of movements that lead to the final result. Since very long we know that the mind fills gaps that we create while cutting this flow (Kuleshov experiment), and by doing so, we shorten the time and keep the audience interested. The nice side effect is that anything that the audience believes in seeing and knowing, without us even presenting it at all leaves us time for the exciting parts of the animation. This is part of the animation skillset as well, from my point of view.
I don’t want to overload nor give you a to steep of a gradient to learn and enjoy Cinema 4D, hence my approach above. Is that the only way, indeed not. Anyway, if you have a question, please let me know.
Just to mention it, the Cluster Object has a similar function, but instead of a slider you need to add selections and objects each time. I prefer the PoseMorph, but give it a shot.
ENJOY