I have a model made of cubes that I am animating using Pose Morph. I want to be able to change the colors of the cubes as they morph to accentuate the final shapes. So I set up an Xpresso controller that lets me swap textures on a single object. However, when I expand that to control multiple objects with the same texture set, it doesn’t allow for individual control. All the objects swap the same colors at the same time, regardless of how I set the individual controls. Creating a separate control and texture set for each object would be too cumbersome for the application - which requires quick changes of colors as needed.
Going in I thought a better approach would be to use the multi-shader, but I didn’t see a way to control the switching from layer to layer with Xpresso. Entirely possible that I haven’t looked hard enough.
Sample files attached.