Hello everyone first post so please be gentle!
I have a character that I rigged through Mixamo. I then created a motion capture file (Source Rig) with my mocap suit, In C4D I’ve retargeted the Source Rig I created to the Mixamo rig via a Plural Sight tutorial. After all is said and done, the character looks great and animates fine (barring some interesection). I want to bring the character and rig into UNITY, so I exported a .fbx from C4d and imported it into Unity. The problem is when I bring the .fbx into Unity the character comes in twisted (I’m betting it is from the constraint tags added via the tutorial)...I’m sure if I could transfer the key frames from the Source Mocap file I created to the existing Mixamo rig everything would be fine and dandy.
2 questions:
1) Is it possible to transfer the data from the Source Mocap rig to the Mixamo rig and then delete the Source Rig? If so how?
2) Is it possible to create some sort of “offset” layer so I can move some parts so the animation does not intersect with itself?
Any help is greatly appreciated and thank you in advance!
“Help me Obi-wan Kenobi…you’re my only hope”