Hi Imran,
Does the scene file contains what you are looking for?
Scene file
https://www.amazon.com/clouddrive/share/6L5Hj330EHq8rxFEZCWvCbic6yhO6kUMktiaAXV21xe
Note that the Plain Effector is set to Deform>Points.
Note that I used the falloff for the Point Selection, which means, if you have to create something like a thread for a lit, the in and out points of that lit thread can be limited with a Weight map, or any other Field based option.
I have it animated to showcase it.
Let me know if that works for you.
Proper point normals might be not always a given with all models. Which means, it might require two more tools, one that aligns those points first and one that moves those along its normal. Both could be suggested to MAXON.
https://www.maxon.net/en-us/support/suggestions/
My best wishes