Hi everyone,
character rigging and animation is not my true calling, so my “issue” is probably that I just don`t know a lot about the existing tools. So, I`m sorry in advance asking about something obvious…
In my case I want to animate a cape hanging over the shoulders of a person. The mesh of the cape has a knot in the front and this and the shoulder parts shouldn`t move at all.
I place an IK joint chain on the rear part of the cape and it`s moving like it should afterwards. However, the knot (which is in the front of the person) and the shoulder parts of the cape move as well, always in the opposite direction.
What do I have to do that the knot and shoulder parts stay fixed on their position, so that only the cape on the back of the figure can be animated?
The joint chain is just on the rear side of the cape, I tried to fiddle around with weights, or started the IK chain in the middle of all available joints. In the latter case all joints which were not part of the IK chain kept their position, yet the front part of the mesh (knot) was still moveable.
Really don`t know what I am overlooking.
I appreciate any help you can give me!
Thanks for your time and best regards,
Michèl