I made a robot arm using the volume builder and it made quick work of some complex modeling (see attached). The only issue involves what looks like an anti-aliasing artifact. The arm is tapered from wide at the top to narrow at the bottom. This taper creates “jaggies” in volume builder and is expressed as “stair steps” in the final mesh. Because of how uniform the artifact appears, I assume it’s due to a setting related to something in the voxel calculator. I have clicked every button I can find, but it doesn’t change the number stair steps. I figure it’s an easy click once I know the secret handshake.
Or is this just a limitation of using voxels to build mechanical devices? In Athanasios Pozantzis’ superb overview he showed a model carburetor made by Glen Johnson that looks fantastic (though I notice it has no angular diversions - everything offset in 90-degree increments). So at least some mechanical devices come out OK.
I would send the model file but Cineversity is rejecting my ZIP file’s MIME type. Maybe because I’m on a Mac? Is there another compression option you can recommend?