Hi. I have an object whose color will need to be easily tweaked, and that color’s RGB values are found within the material’s Color, Transparency, and Luminance channels. I created User Data to be able to control each of these values from one spot using xpresso.
However, I am using SSS in the Texture property inside the Luminance channel, and I can’t find a way to access the RGB values within SSS using xpresso. Is there something I’m missing, or is this just not possible?
Thanks.