Hi Dr. Sassi, I was hoping you could answer this for me as I’ve seen in another post that helped with:(https://www.cineversity.com/forum/viewthread/2334/#8862).
My dilemma is, I have a character thats similar to that and I’m using spline ik for the legs & arms, I’ve now set the pole vectors for the legs to use X for right leg and -X for left leg (originally I had them set to “auto” but when I did a render they flipped all over the place), except now I’m finding that when I render out a hardware render with the R_leg Pole set to X it flips in the viewport but renders fine… and by setting it to -X is fine in the viewport but renders flipped.
There seems to be something weird going on between what I see in the viewport and what renders out, did you have any ideas?
I’ve attached the scene file stripped back to the bare elements.
Cheers,
Jody