Andreas, yes, the Fracture behaves in the same way, but with editable “chunks” one can add points to the elements and these points are taking into account. See example file: (Not that I see a workable solution in it, more as an explanation.
Scene File:
https://www.amazon.com/clouddrive/share/yPfVwzGbY0Pzkb8BsujtNQCHtJOBep5WGe4vvBejU1C
Additionally any separated elements can be joint and then work as one clone.
Anyway, you want to stay parametrically, I understand. However, there is something that will not work, only if each junk could set the axis to world Y=zero (zero in your example). The letters in your example are sliced, but some single sliced create three chunks and each is seen as single “clone”. If you switch on “Colorize Clones”, you will see the results.
All of that would be not of any concern, if the Effector>Transform Mode?Space would have any effect on it. Why this isn’t working here, is not shared as information. E.g.: Manual:
“Transform Space
A coordinate system can be assigned to most clone transformations…” Most—is here the critical term.
So, having this mentioned and perhaps cleared. the next point is to find a way to use the Position of the chunks as they are and go from there.
If you use a Formula Effector and type into the Formula py/200 (for a 200 tale font), then in the Parameters perhaps P.Y -600, then it should work. With a second Formula you might deal in the same way with the scale. I suggest here a separate approach, so the formula can be adjusted (e.g., py/100 for the scale) to get more control about.
Scene file:
https://www.amazon.com/clouddrive/share/FZKyTInvFkiB0wVXM1JheSSSHjYsKPDsHxIchYykvdg
It is a sketch, please adjust to your needs and liking. Effector sequence (list) is critical here. Perhaps a more sophisticated formula might be needed, I have kept it simple.
All the best