I am trying to model a cylinder which branches out into a Y shape as the new extruded branches are at an angle, I feel I have two choices.
One is to make the new branch separately and aligned to the world axis, to allow me to snap and align and generally model more efficiently.
However, I was wondering if this is what would be considered best practice.
Would it be feasible to somehow adjust to this new angle and keep working at this unusual orientation? I decided to try and started to have some problems with my axis, see images below:
https://www.dropbox.com/s/w6eosi472zbh7b0/edge align 90.jpg?dl=0
if I select an edge on this branch, the axis (set to normal) does align to the edge, but at a useless orientation. Is there an easy way to align it to the adjoining edges? so Y is pointing along the nearest vertical edge, x and z along the adjoining edges to the vertical edge?
next example:
https://www.dropbox.com/s/0wuihf9u3gci5kw/loop selection.jpg?dl=0
Loop selection. What causes the axis to align in this way when using loop selection in the above situation? It is set to normal, as with the previous example, and I must admit I don’t really understand how edge normals work.
this is the model so far, to get better reference:
https://www.dropbox.com/s/43cm2a4q2036esp/align axis.c4d?dl=0
I was thinking, maybe the axis workplane could be changed? I haven’t played around with this before, wanted to get an idea for what would be the best approach.
Thanks,
Nick