Hi JohnRoloff,
To see what option your current product has, please have a look here:
https://www.maxon.net/en/products/infosites/product-comparison/
The Voronoi pattern is a point creation based Voronoi Euclidian method in C4D. Please have a look here
https://en.wikipedia.org/wiki/Voronoi_diagram
It has nothing to do with concave nor convex surfaces.
Yes MoGraph could support this target.
But you can also create a solution by using the
Mesh> Commands> Array Tool
https://help.maxon.net/#TOOLARRAY-MDATA_MAINGROUP
So, produce one of the concave elements and make certain the left side is equal (points) to the right, the front equal to the back.
Set the parameter in the Array so that the patter is to your liking.
With nothing selected, use the
Mesh> Commands > Optimize Function
Check if the mesh is connected now, the reason for the optimize. (the part in the clip when I pull on a polygon, to see if it is connected.)
The clip is here:
https://www.amazon.com/clouddrive/share/QoNAKW6TUnmuEyW69l53rQX7ZTQfWnYaV7ekZGKD6K5?ref_=cd_ph_share_link_copy
To adjust the depth of the cells, this should be done before. Here again would MoGraph certainly a great tool, to blend individual elements, if they are in need to be individual.
BTW: nitro4D.com has a plug-in called Thrausi which works to my knowledge in a random (!) Voronoi pattern, and nitroFit to place objects into polygons (quads).
Let me know if there is something else, I’m happy to look into it.
All the best