Hi. I hope I can explain myself clearly. I know what end result I’m going for, but am not sure how to ask the question.
I have a wallpaper animation where each piece of paper rolls down while the camera pans left to right, revealing the final look. See the first attachment below.
The material on each wall paper piece is scaled and offset differently to give me the final look of the crayons that I wanted.
In my next take, I’d like to pan the camera in the opposite direction, right to left, and reveal a second look. BUT, this time, I don’t want the wall paper to roll down, I want to create a transition effect like the second attachment.
When I connect all of the original polygons to create one single object, I get selection tags and the material repeated over and over again. See the third attachment.
What I’d like to do is combine all of the materials into one, while maintaining their UV scaling and offset so that I can just animate a single texture (like the second example) instead of animating the 18 textures that were created in the combine function.
I hope all of this makes sense and someone has an easy solution for me.
Thanks,
Jason