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New in Cinema 4D R16: Interaction Tag
Posted: 09 December 2015 10:52 AM   [ Ignore ]  
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My question is just curiosity: at 1:30 there’s a sticky? kind of visual selector in the
lower right corner of the viewport. How is this done? I can see it has a displaytag in the object manager, but i cannot find any setting to make it work like that.

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Posted: 09 December 2015 03:42 PM   [ Ignore ]   [ # 1 ]  
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Hi Henk,

I have no first hand data on this, but to me it looks like a back ground object with a texture, or a foreground with an alpha channel.

If that is wrong, I’m sure Rick will correct me here.

All the best

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Posted: 09 December 2015 06:19 PM   [ Ignore ]   [ # 2 ]  
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Ok thanks ...then it should have hotspots to allow Interaction area’s.

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Posted: 09 December 2015 07:48 PM   [ Ignore ]   [ # 3 ]  
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If it was an image, not really, Henk.
Think of the screen as an X and Y coordinate system. In my imaginative coding thoughts it would sound like this: if the mouse is positioned and hold down at x=450 and y=213 (as screen pixel values) and if moved and increased value x, do this, if y is decreased to something else, etc.

If it was a little dummy model, things are differently. I preferred to answer the initial question with the image idea, as I remembered you other question about “how to set an logo in the GUI in the right lower corner. Edit: Rick confirms that it was a polygon Proxy, with that it was somewhere in 3D space, not stationary as in “Image on Foreground”./edit

To do that with a foreground object (or for better readability of the scene as back-ground object) seems way less problematic than to have a model connected to the camera. Which would cause trouble while changing the filed of view, the lens distortion (physical render) or by just switching from one camera to the next).

Solutions should hold less new problems than they solve, right? based on that, my reply above.

BTW, I remember that some people used a while ago software that places a “layer” over the current running app, so one is able to paint/draw on top of the GUI. How much this works these days against the GPU power, I have no idea. I try to keep the demand on my machine as low as possible. But that might be different for everyone, as I think that we have very fast machines these days, but some even complain while having 100 times the horse power than ILM had doing the first three Star Wars movies.

Again, I would do it in post. ;o)

All the best

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Posted: 10 December 2015 11:40 AM   [ Ignore ]   [ # 4 ]  
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http://adobe.ly/1Y4Qtmv
Think it was done something like this. It doesn’t hold it’s place in viewport changes, but for tutorials it will do.

greetz.
Henk

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Posted: 11 December 2015 01:55 AM   [ Ignore ]   [ # 5 ]  
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Hi Henk,

Many years ago I created a “Slate” XPresso, it must have been over a decade ago, hence it was in the German version of C4D. But checked it in R17.

The object Würfel (=cube) needs to be in it, as I use ti for the whole set up. ;o)

You can see in the set up that the information follows the perspective camera. Perhaps you find some “inspiration” for your solution.

I have moved this thread, as it has not really anything to do anymore with the tutorial, and would noise up only the tutorial forum, here in the QA it is much better placed.

All the best

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Posted: 11 December 2015 05:44 AM   [ Ignore ]   [ # 6 ]  
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Hi Sassi. The nice thing about you is that you never seem to give up. :o)
I’m not much of a scripter, but luckily i do have the ability to generate and explore idea’s and concepts.
I will surely study and try to break down (and force myself to understand)  this method. It looks very useful in a number of cases.

Thanks !

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Posted: 11 December 2015 03:13 PM   [ Ignore ]   [ # 7 ]  
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You’re welcome, Henk. Thanks for the nice feedback.

I guess you like to dig deep as well, when the project asks for it. Seeing that you had set up the interactive scene above. Nice exploration!
I think of XPresso more like a puzzle, know the pieces and find the solution, it is very rewarding :o)

(BTW, I tried as well the Interactive Render Region with the Foreground, but yes, that doesn’t work with editor windows switches very well)

My best wishes

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Posted: 11 December 2015 03:59 PM   [ Ignore ]   [ # 8 ]  
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Sorry - just saw this thread. The Proxy Robot is just a simply polygon object that’s a child of the camera. That way whenever the camera moves, it moves with it. Of course it wouldn’t work if we switched cameras or used the editor camera, but that wasn’t an issue for us in this demo.

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Posted: 11 December 2015 06:32 PM   [ Ignore ]   [ # 9 ]  
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Great Rick! never thought of that. Sometimes things in life are surprisingly easy.

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Posted: 11 December 2015 06:52 PM   [ Ignore ]   [ # 10 ]  
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Henk,

if you use it in that way, linked to camera, use a Compositing tag as well, so it doesn’t cast shadows, reflections, etc.

All the best

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Posted: 11 December 2015 07:25 PM   [ Ignore ]   [ # 11 ]  
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Ok Sassi I’ll keep an eye on that when it comes to rendering. (btw still happy with your Slate expresso that came out of this thread)
Henk

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Posted: 11 December 2015 07:37 PM   [ Ignore ]   [ # 12 ]  
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Thanks again for the nice feedback, Henk.

Below is an image where you can see which part could be used for the position of the lower right corner. (Switch of the “Text” and use a child underneath as Rick mentioned)

Please let me know if there is any question. I might update the scrip for it, perhaps it is after all ... useful (I gave up on it, in the moment the Render Settings had an Water mark option)

Enjoy your weekend!

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Posted: 18 December 2015 12:09 PM   [ Ignore ]   [ # 13 ]  
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I finally did the logo in post. But the interaction tag proxies caught my attention!: https://youtu.be/Aoq2e6t-zGM

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Posted: 18 December 2015 03:16 PM   [ Ignore ]   [ # 14 ]  
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Nice that you found something and share it, Henk.

I hope you get some attention for your animation work based on it.

I prefer to do it post for many reasons, but certainly to be flexible.

My best wishes

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Dr. Sassi V. Sassmannshausen Ph.D.
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Posted: 19 December 2015 06:13 PM   [ Ignore ]   [ # 15 ]  
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No complaints about the attention Sassi! Today top-resource Lesterbanks.com published my tutorial
http://lesterbanks.com/2015/12/use-the-interaction-tag-as-a-character-selector-in-cinema-4d/
(that’s te main reason i wanted it to look decent grin). Thanks for the support !

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