Hi vrauckis,
Good question and I have not done it. So, the following is my best idea, going through it the last ten minutes. I go with each step of my assumptions with the fore-mentioned step.
• The light direction comes more from the camera view than the opposite.
• The image will move fast, so “fine detail” noise from the background as well foreground will limited by motion blur
...based on movement and light, the trails itself will not produce specular high-lights.
• The main attention is the locomotive and the landscape, the camera doesn’t go very low to expose the details of the rail-track, e.g., clamps/bolds/nails, etc.
• The gravel and pebbles are not modeled.
Based on that, here is my brainstorming:
You could model a small section, larger than your texture is currently, I see repetition in the “noise”. Then use Render Instances, but do tests, there are always some limitations.
I exclude here any distance replace options as it might be more work than positive effect. Hence my main idea for now
Model it in any way you like, just that part of the rail. Try to have the option to model from low polygon to high polygon models, store the results. In the moment you have the model done. Render the camera move with a slightly wider camera and higher resolution than you need for the delivery.
Then render only the trail, while you work on something else. This camera is then used as a moving projection camera, but on the low resolution model. In this way you keep the options to illuminate the whole track (wood/concrete and gravel/pebbles) and perhaps do it without the two main trails, which will be a Sweep object, to keep the reflections.
The wider camera is used then to camera map (camera projection) the details and rough light situation back on it. The low res. geometry will supply enough details.
This can be rendered long before the deadline and in the color channel. Test if with or without shadow during rendering. This might give you a good head start, and a fast render on the end. While recording the camera projection pass, you might employ MoGraph options to clone parts and have them visible only in the camera “frustum”.
The wider camera allows for smaller main camera adjustments later on.
Alternative: Each track segment has its own camera-projection, with the camera position roughly in the middle of the segment being in main frame. Much more work, but faster in render. The two rails stay as Sweep so it is reflective.
My idea to use here camera projection might be more kind of bake texture than anything else, but any re-render of the final scene will show a positive effect based on it.
Cinematography Hint: our eyes move to changes, not to constant similar changes, but the light reflections on the rails itself might be something. As it has nearly no motion blur, if the camera moves along the trail, this looks sharper than the rest, equally to the locomotive. Anything sharp and contrasty will pull our attention, hence why I would keep it modeled. The Gravel and wood beams are more in danger to get “eaten” by motion blur, and blur is an attention killer, more or less.
Let me know where you see problems or what isn’t fitting to your ideas.
All the best