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Text Morphing
Posted: 26 March 2015 11:37 AM   [ Ignore ]  
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Joined  2006-09-26

Hello Fellow C4Ders! I am wanting to produce something similar to the text shown here in this example:

https://www.youtube.com/watch?v=38qnrCEQb3U

The initial text where the one crumbles into the other…(Roughly the 17 sec mark)I am not sure even to begin so any thoughts are appreciated!

Ben

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Posted: 26 March 2015 01:05 PM   [ Ignore ]   [ # 1 ]  
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Hi Ben,

Let me know if the text model, the process of creating the “chunks” are in question as well. There are plug ins available for that. (Thrausi or Xplode for example)

If I had to do such an effect, I would answer as I have written it here in the forum often: it is mainly in the combination of some steps: mainly camera-move and edit!

Here is a file that I have created for you:

https://www.amazon.com/clouddrive/share/tZKL_Ogg7vGge56rOpuGgqUy7bxJEj5Y5Cry5Dus8Uw?ref_=cd_share_link_copy_flash

It works like PBlurb, there is no real morph, just a confusing transition and no real “morph”, at least when I screen captured it [your link] and explored it frame by frame.

Here is my answer: It is merged in the edit. Supported by motion and the resulting motion-blur. I will call the objects in the following ONE and TWO, according to my file above.

=====

First have the text shuttered [both], and then move the chunks [of ONE] in one direction toward the next text [TWO]. Perhaps use a random Effector to mess up the chunks a little bit.
Have a next text [TWO] shuttered toward the previous text [ONE]. To do that, cache it and Offset the cache frame wise. Check the file to see what I have in mind [MoGraph Cache>Tag>Offset]
Create a camera move that would go from the first text dynamically to the second, only to have the second in the same “framing” as the first one. Compare the two cameras. Again, render ONE separate from TWO, and perhaps both, so you can easily mix them in Premiere, AfterEffects or FCPX, Avid, Nuke, etc.

Render those and use motion blur (in C4D or in Post—in post perhaps Real Smart Motion Blur [Re:VisionFX] and set the parameter during the “morph” part higher than before. (Have always an Object Buffer or Alpha for each pass)

Find a frame of both clips (same time) where the chunks are not really differentiable and where the motion is pretty fast. There perhaps set a little “cross dissolve”

The background stays the same, so the idea of continuity is given, and the “magic” is support in that way. Additionally, the use of flare supports that as well. A s the old Cinematography rule is, the eye is where movement of light is, so blinking lights are highly manipulative. Check out both cameras, to see how it works already!

In the Project Settings, set the Gravity to 0, as the we need a mixed Gravity here ;o)
====
Other than that, perhaps go to my YouTube channel and check out the “Photography for 3D Artist” trailer (is on the top), there I really morphed the tube like font! ;o)
https://www.youtube.com/c/drsassil
This was done with splines dragged in to the Pose Morph, really messy set up, as no point correspond to the previous model, but it works.

All the best

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Dr. Sassi V. Sassmannshausen Ph.D.
Cinema 4D Mentor since 2004
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Posted: 26 March 2015 02:00 PM   [ Ignore ]   [ # 2 ]  
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P.S.: To get closer to the initial style of you link, as mentioned the Random Effector might support this. It needs to be done before the caching of course, and if used during the “transition” it migth help even to “sell” the effect. Just let them roll in the middle more, or something like that.

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Dr. Sassi V. Sassmannshausen Ph.D.
Cinema 4D Mentor since 2004
Maxon Master Trainer, VES, DCS

Photography For C4D Artists: 200 Free Tutorials.
https://www.youtube.com/user/DrSassiLA/playlists

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Posted: 26 March 2015 05:52 PM   [ Ignore ]   [ # 3 ]  
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Alternative: I used the front-caps of an (made editable) Extrude, cut (Knife) the elements, disconnected those—and selected then the edges to use “Edge to Spline”
The Splines, then explode, close Spline and as Hierarchy without the parent under an Extrude. This then under a Fracture.
Some chunks stuck together, so I selected groups of the splines and in the P.Z i typed for that group “num*0.001” which helped.

With some effectors I created the distraction and done. Perhaps simpler and a native solution, no plug ins needed. Something that I like to achieve, even Thrausi or Xplode results are more attractive.

Here is the file for you:
https://www.amazon.com/clouddrive/share/yH9Ek5kkEdDjZpHXnVrDLMd02aU7J7lUttbUMKHPInY?ref_=cd_share_link_copy_flash

Enjoy.

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Dr. Sassi V. Sassmannshausen Ph.D.
Cinema 4D Mentor since 2004
Maxon Master Trainer, VES, DCS

Photography For C4D Artists: 200 Free Tutorials.
https://www.youtube.com/user/DrSassiLA/playlists

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