Hi there,
have been working on a rigging setup to unfurl a joint chain like this video https://www.youtube.com/watch?v=xN8c_X0LNcg
so far i’ve used xpresso with an hierarchy iterator and a falloff node to drive joint rotations (have attached my c4d file). But i’m wondering if it could be done so that rather than using a falloff node, you could have a custom user data percentage that controls the unroll down the length of the chain?
Does that make sense? So at a value of 0% the whole chain would be curled up, at 50% the first half of the chain would have unrolled and the second half still be curled up, and then at 100% all the joints would be straight
Or are there even better ways to do this? I need to use joints as i eventually want to bind geo to it
Thanks : )