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Object outline / vector imaging workflow
Posted: 22 January 2015 02:42 PM   [ Ignore ]  
Total Posts:  53
Joined  2015-01-06

I’ve got a corporate logo that for years I’ve exported from C4d as a .psd, would then transfer between 13 programs in the Adobe CC just to get a vector’d image of said logo. This workflow is ludicrous and I’m looking for an alternative. -Note that I’ve upgraded to R16 from like 10.5 so I’ve no experience in Mograph, which I believe would be included in your workflow. Small words please wink

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Posted: 22 January 2015 03:07 PM   [ Ignore ]   [ # 1 ]  
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Hi Andy.Man,

Certainly my first step would be to get the “Outline” via Mesh>Spline>Edge to Spline. With that you can create a very clean image (Sweep/Extrude) and as a high resolution render this can be easily traced (see below).

In the old days we used Adobes’ Streamline, which to my knowledge was then merged into illustrator.

If a logo is complex, sometimes “tracing” seems to be the only way, if on a certain budget. I never liked the quality; I rather drew it in Ai from the scratch. Hand drawn files allow to keep a nice point amount and the solution is most likely more elegant (technically) than any automated results. But, yes, it takes a skilled drafts[wo]men and love to detail to get there.
Having that said and established my perspective to it, I think a logo that is used over years all over the place is worth it. I see often badly (well—I’m picky) set up logos, which I think is too sad.

If your C4D model was well done, you might try to get an Outline (Sketch & Toons) exported as Ai.
http://www.cineversity.com/forums/viewthread/1470/
Follow the steps suggested. With very little work one normally can delete the second line of the outline.

Alternative:
In Photoshop you can create a selections of the parts in question, and create a path in it. This can be exported in an Ai file.

Option 2:
In Illustrator you will find the “Image Trace”, which is from my point of view the updated but as limited version of Streamline v4. But should allow for complex models

Option 3:
Export a mesh to (DXF) and open it in Ai, go from there.

Again, I believe in good old “Made by Hand” for this kind of work. There is no short cut for real quality in this case. ;o) [my 2cents]

Having no idea what the logo is, anything else is hard to tell.

My best wishes

P.S.: http://www.cineversity.com/vidplaytut/copy_c4d_splines_to_illustrator_with_cv-artsmart

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