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Dynamics Questions
Posted: 23 January 2015 06:35 PM   [ Ignore ]  
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Joined  2013-11-18

I’ve got a basic dynamics question.  I’m having trouble making a ball object make contact with a polygon floor object.  Its bouncing and rolling as its supposed to, but the ball never actually makes contact with the floor object.  I’m sure its something small, but I can’t figure out why this is happening.

This is part of a larger scene, but I’ve stripped everything else out to try an isolate the problem with no success.  Thanks in advance.

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Posted: 23 January 2015 06:39 PM   [ Ignore ]   [ # 1 ]  
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Hi Bryant3D,

Would you mind to share the stripped scene? So I have a clear idea about your observation.

There is of course a little Collision Margin. However, if you think that is way out of line, please contact the Support:
http://www.maxon.net/support/support-questions.html

All the best

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Posted: 23 January 2015 07:33 PM   [ Ignore ]   [ # 2 ]  
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Joined  2013-11-18

Sorry, I thought it uploaded.

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dynamics_problem.c4d.zip  (File Size: 166KB - Downloads: 144)
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Posted: 23 January 2015 08:25 PM   [ Ignore ]   [ # 3 ]  
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Thanks for the file, Bryant3D.

Even if seems sometimes as work to upload a file, it is certainly the way to avoid guess-work (which takes time from everyone involved. So, I’m grateful. :o)

Please go to the Collision Tag and click ones on it to get the Attribute Manager information of it.

There, go to the “Collision>Shape>...”  You setting is Automatic.  Set it to “Static Mesh”.

Press the play button again. It works now, right?

Think of the “Automatic” as an “eggshell” that wraps tightly around the visible collider object. Always following the idea to keep it close but roundish. This is then used as an ideal collider shape, to cut calculation time down. (For the sphere, that works just great, as the “egg-shape” is the same as the sphere, no change needed here)

The Static Mesh on the other hand, takes a mesh and calculates what is given via polygons, roughly and simplified said. IF that “landscape object would move you need the Moving Mesh, which introduces more calculation time into the system.

I hope that makes sense how I have expressed it, short and simplified.

All the best

Images: The one with contact to the floor uses the Static Mesh.
The other one is the file as received, and with a Tracer introduced—which draws the sphere axis - it shows clearly, what I called the “egg-shell” distance.

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Dr. Sassi V. Sassmannshausen Ph.D.
Cinema 4D Mentor since 2004
Maxon Master Trainer, VES, DCS

Photography For C4D Artists: 200 Free Tutorials.
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Posted: 26 January 2015 02:54 PM   [ Ignore ]   [ # 4 ]  
Total Posts:  3
Joined  2013-11-18

Thank you.  It worked perfectly.  I knew it had to be some little setting I was missing.  I really appreciate the explanation as well.  It is very helpful.

Best wishes.

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Posted: 26 January 2015 03:32 PM   [ Ignore ]   [ # 5 ]  
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Thanks for the nice feedback, Bryant3D!

Enjoy!

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Dr. Sassi V. Sassmannshausen Ph.D.
Cinema 4D Mentor since 2004
Maxon Master Trainer, VES, DCS

Photography For C4D Artists: 200 Free Tutorials.
https://www.youtube.com/user/DrSassiLA/playlists

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