Hi Jon,
I tested the file with R15 and it opens fine. What message do you got, or what happens. I can save a R15 for you, if nothing works on your end. No problem.
More of a Vacuum, which is new information, hence my idea to get a sketch about it.
If I understand you correctly, you rather have two Splines and create a lot of overhead, than to make a decision, is that right? OK, then my next idea is for the file cabinet: Take a Null and another one and animate it so it follows the “graph” you need. Then use the Tracer to get a spline. Just an idea, to make it simpler.
Lets have a look to your scene.
First I would change the hierarchy in the Object Manager. It feels like back and fore. Top to bottom, to say it a little bit simplified, should be established as flow. Anything else might work, but can cause trouble.
Second, the Cloner B doesn’t need the objects, you “harvest” only the position and rotation from it, not the clones. Typically a Matrix object does the work.
The main problem in this set up is given in the fact that the clones from the bow either end or loop (go back to start). In that way you need the clones to stop there and stay, while others have to move. Sounds a lot of work to fine tune. If the stop to exist, they can’t be inherited. Which means, the Spline needs to extended, but how—without moving things too much around—but there is perhaps the key to make it work.
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As you like to stay open with the end “rotation”, I have set up a file that is completely parametrically.
Perhaps you get anew idea with that. I checked it, and it opens in r15 (_11.c4d)
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The file ..._21.c4d is a much more simplified version of the _11, but the key is that the Loop of the Cloner Object stays active. While the clones “slide” down the “bow”, some might be already on “circle” mode. This is given by a fixed number, e.g, 1440º (4*360º), and can be increased in 360º steps. This extra “loops/circles” allow for a the time to have all down. I took your scene file, and there the clones are more like an finite flock. Note, the Height bias! In the moment all clones are in “circle” mode, the Helix height is set (animated) to zero! The Offset is linear (key interpolation)
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Leaves the vacuum effect as missing element. I would place a Plain Effector close to the Circle area. Then set up an Fall Off, linear, and get the Spline GUI set up in a way that you have that acceleration of sucking it into.
I believe you should find something in each or “between” the two (_11 _21).
My best wishes for the project.
Sassi