Hi IC,
The manual tells me, that there is no direct support for particles. If I go to the Collada.org page, there are only suggested extensions.
https://collada.org/mediawiki/index.php?search=particles&title=Special:Search&go=Go
Do I miss something?
The question to use Collada is mostly focused on, what you want to transfer to which other application, if something is not supported. Which sounds weird, but the idea is to replace particles wit something that target application can use to read out the data and create the results you are after. A single polygon or light source could be the placeholder for a particle. The motions must be backed. Sorry, not other idea.
Perhaps you make a suggestion at collada.org, or at AMXON, perhaps you might ask the support
http://www.maxon.net/support/support-questions.html
All the best
Sassi
COLLADA 1.4 Export
CINEMA 4D supports the following elements for Export:
Materials with the following channels: Color (color, brightness, texture), Luminance (color, brightness, texture), Specular in the Reflectance channel (width, height, color, brightness, texture), reflection in the Reflectance channel (color, brightness, texture), Transparency (color, brightness, texture).
Layer name and assignment
Hierarchies
Geometry, incl. N-Gons, Normals and UV coordinates
Splines as approximate linear Splines.
Light sources (Omni, Spot and Area light as well as Infinite)
Cameras
Joints with links/skinning under the following conditions:
- A Skin object can only affect a single Polygon object
- A Polygon object can only have a single Weight tag
- If a Polygon object is affected by several Deformers the Skin object must be placed last in the hierarchy.
Animations (Position, Scale, Rotation) as linear animations without Tangents.
COLLADA 1.5 Export
CINEMA 4D supports the following elements for Export:
Materials with the following channels: Color (color, brightness, texture), Luminance (color, brightness, texture), Specular in the Reflectance channel (width, height, color, brightness, texture), reflection in the Reflectance channel (color, brightness, texture), Transparency (color, brightness, texture).
Layer name and assignment
Hierarchies
Geometry, incl. N-Gons, Normals and UV coordinates
Splines as approximate linear Splines.
Light sources (Omni, Spot and Area light as well as Infinite)
Cameras
Joints with links/skinning under the following conditions:
- A Skin object can only affect a single Polygon object
- A Polygon object can only have a single Weight tag
- If a Polygon object is affected by several Deformers the Skin object must be placed last in the hierarchy.
Animations (Position, Scale, Rotation) as linear animations without Tangents.