I hope the title is kind of explanatory…
I am re-rigging a cartoony water drop I started on a while ago and I realised my previous rig was way to limiting.
What I am trying to achieve this time is a rig where an animator would have enough control to make the drop feel super fluid!
For the body I would like to try to have these levels of control:
1 - Spline Wrap control for deformation of ALL the body (Spline has 3 nulls Ctrls)
2 - Spline Wrap control for extra level of deformation if needed (Spline has 5 nulls Ctrls)
3 - Body shape is created by a spline inside a Lathe Nurd object (Spline with 7 nulls Ctrls)
So basically I want a rig that starts with the deformation of the Body Shape spline, that is then deformed by the extra spline deformation. Then all of this is again deformed by a main spline.
I’ve rigged it up a with a simple Spline, Spline Wrap and Null hierarchy + xpresso (to attach nulls to spline points)
It kind of works BUT I have two problems:
- my main problem is getting the Null Ctrls that I have attached to level 2 and 3 to “move” into Spline Wrap deformed space.
- my other problem is that the Nulls from level two doesn’t seem to be completely attached to the spline
Any ideas?
I have attached a simplified version of the rig if someone has time to look at it.
I have named each level according to my explanation here (1, 2, 3) so make it simpler to follow.
The 3. level I have ignored for this example. I am guessing that if I get Level 2 to work, this should be easy to implement later on.
(I have also an extra level of Nulls to add Spring to Level 1 deformation)
Franck