So here I am again having to animate/simulate several hoses and a power cord for a product that rolls over the ground, pulling a hose and power cord behind it. The idea is to start with the hose coiled up, then uncoiling as the product moves away, pulling along the hose. I’m getting pretty close starting with a modified helix, adding Spline Dynamics and constraining one end to a faucet and the other to the product. I have a collider for the ground, and that works fine. The problem I’m having is that when the helix coil settles it intersects itself on the ground collider. Is there any way to make my hose self-collide so it doesn’t cut through itself? It seems like even if I model the coiled section so it’s not intersecting at the start, once I run the simulation gravity will pull the spline coil down to the ground collider, intersecting itself again. In a C4DCafe forum someone talks about turning off the gravity for the section of coiled rope using a gravity force object with inverted falloff. I might try to figure out how that would work.
Having the simulation figure out the self-collision for a 3 cm diameter hose would be ideal, though.
Thanks.
Shawn Marshall
Marshall Arts Motion Graphics