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object duplicate on collision
Posted: 13 February 2014 09:59 AM   [ Ignore ]  
Total Posts:  2
Joined  2012-12-21

hi all,

i was wondering if anyone could point me in the right direction for doing something like this:

a sphere falls and when it hits the floor it should duplicate/multiply in to two spheres (same size as original). when it hits again it same thing happens again. a bit like the ‘lestrange vault’ scene in harry potter - http://www.youtube.com/watch?v=GwGAn6UYXYI 26 sec in

what’s the best way to set this up?

any help is much appreciated.
anders

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Posted: 13 February 2014 03:10 PM   [ Ignore ]   [ # 1 ]  
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Hi Anders,

I would go with the PFragment and TP-Colision. The problem that I see with it is, that the objects created in that way might be used in MoGraph and dynamics, but the duplication might will push objects very heavily in space.

The object used for this would be a two-polygon object only (Inside of Thinking Particles). Which will stay invisible if you like. The sphere dimensions need to be adjusted accordingly to the Thinking Particle collision.

All the best

Sassi

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Dr. Sassi V. Sassmannshausen Ph.D.
Cinema 4D Mentor since 2004
Maxon Master Trainer, VES, DCS

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Posted: 13 February 2014 03:12 PM   [ Ignore ]   [ # 2 ]  
Total Posts:  2
Joined  2012-12-21

i’ll give that a go but i need to brush up (a lot) on thinking particles… any suggestions on where is a good place to start?

thanks
anders

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Posted: 13 February 2014 03:32 PM   [ Ignore ]   [ # 3 ]  
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Anders, I have done a long time ago a series about TP. Should work, but my English was rusty at that time.

However, I have created a little scene to start with. We have a meeting soon (MAXON Cineversity), so I’m practically in the door already. Hence this is just a sketch

All the best

Sassi

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Dr. Sassi V. Sassmannshausen Ph.D.
Cinema 4D Mentor since 2004
Maxon Master Trainer, VES, DCS

Photography For C4D Artists: 200 Free Tutorials.
https://www.youtube.com/user/DrSassiLA/playlists

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