P.S.: This is not directed to TAK, but I use his statement to share a viewpoint.
TAK: “...For those of us who aren’t Computer Science majors, it is not easy to learn from the Maxon Help or Manual. …”
The manual is written in a clear manor. It describes the parts of the application, and from time to time it goes above and beyond.
So, this would speak against the judgement that you need to have a “Computer-Science-Major”. Well, as one of my six degrees, I have a Ph.D. in scientific-engineering, with the focus of computer animation. I can’t proof you wrong, as I’m too close to your projected target group.
But in my tenth year of teaching people Cinema 4D and my 18th year of using it, I will try to build a bridge between your judgement about and the manual by itself. It is more like an owners manual of a car, and it describes the parts and functions—more or less out of the view from the designers and engineers, with modifications based on user feedback loops. As short and as long as it is projected to the average target group.
It doesn’t tell you how to get your car, revolving around its own axis on an ice covered street back to normal, nor does it help to make you understand how to park in small spaces. These are all things the manual is not explaining. It would be a large book, perhaps a series filling your trunk.
The point here for Cinema 4D is similar. The manual describes single tools, functions and objects. Sometimes it goes beyond that and explains connections among them. Lets say we have 1,000 functions, tools and objects in this package (we have more, BTW). Now combine each of the 1,000 with another. You get already an idea how many combinations we might create. Now put three or four—perhaps five of these in a combination. The number of possibilities will reach an amount that is not reproduce-able by a single human being—at least to my knowledge no one has done it.
Everyone who combines five of these parts, might feel that s/he did a very simple set up and everyone “in charge” should know it. Especially the manual could have a few lines telling how it works. Sometimes people show me something that they have developed in that way, and expect instantly that I know what went wrong. I can tell only from over 20 years working with digital tools, no one knows everything, and the one who believe s/he knows everything, has obviously just a very limited imagination. The same is true for the manual, it can’t tell you every possible combination, not on this planet.
Then we have many different artists/user/clients. Some learn better by reading, some by watching, some by playing. The next needs to get the “bigger picture” or someone else needs to have a procedural to get going. Others ask directly for a plug in. You see I have take some knowledge here from Psychology, from NLP or if you you like from EFT even, if you like to dig deeper in the way people communicate, learn or adapt successful models seen from others. I went through quite some material to learn not only the complete feature film pipeline coming from analog and now digital, from SD, to HD and now UHD or 4K (or in my case soon 6K capturing.)
Each iteration was a learning curve with limited material—and I understand your request. I understand as well the request of others, to have a “Technical Director” level manual. Which goes into the bits and bytes of the software and allows for a more precise prediction what will work and what not.
Which leads to the point that we have roughly three level of skills here, starter, intermediate, and pro’s. If I may say so. However, to whom should the manual speak. You might be a pro in character animation, but lost if dynamics is needed. I hope that makes sense. WE are all on different levels across the application.
However, the main idea here is, that most stuff works always on the base of simple elements, but in combination of such. Here we go again, combinations. These combinations might not follow a direct logic, but creativity is in question here. Creativity doesn’t live in a vacuum. How to fill the space? Well I tried to answer that in my little add-ons in my Daily Tooltime series, after explaining the details, I encouraged to play. Playing and experimenting is the key of success and the base to feed the MUSE. In other words to feed the creativity to—well—create. I haven’t found a way to teach how to increase creativity, but I explore since a while new methods, which might go to far beyond classical tutorials and manuals. Some people are upset that tutorials take a long time to watch, some are not happy when they are too short. Same problem as with the Manual/Help. With that being said, I can only add, that at least half of the questions I got in the past ten years alone, could be answered by creatively combining the basics.
I certainly wish that everyone uses C4D like one is using a pencil, just scribble away. Endless options with a pencil, and this one has not even a manual. ;o) Seriously, I really wish that no technical or information problems exist between ideas and the realization of such.
However, there is always the option to suggest to MAXON what to do better. Everything that improves the material is welcome.